package objReader;

import math_generic.Vector3;

public class Vertex3 
{
	public float x;
	public float y;
	public float z;

	public Vertex3(float x, float y, float z)
	{
		this.x = x;
		this.y = y;
		this.z = z;
	}
	
	public Vertex3 scale(float kx, float ky, float kz)
	{
		return (new Vertex3(x*kx, y*ky, z*kz));
	}
}
